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SERPENT SPINE

item backgroundSerpent Spine
Claymore
Claymore
Base ATK: 42 - 510
Crit Rate: 6% - 27.6%
How to obtain:

Battle Pass (Gnostic Hymn)

Refinements
Wavesplitter 1

Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

Wavesplitter 2

Every 4s a character is on the field, they will deal 7% more DMG and take 2.7% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

Wavesplitter 3

Every 4s a character is on the field, they will deal 8% more DMG and take 2.4% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

Wavesplitter 4

Every 4s a character is on the field, they will deal 9% more DMG and take 2.2% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

Wavesplitter MAX

Every 4s a character is on the field, they will deal 10% more DMG and take 2% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

SERPENT SPINE

item backgroundSerpent Spine
Claymore
Claymore
Base ATK: 42 - 510
Crit Rate: 6% - 27.6%
How to obtain:

Battle Pass (Gnostic Hymn)

Refinements
Wavesplitter 1

Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

Wavesplitter 2

Every 4s a character is on the field, they will deal 7% more DMG and take 2.7% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

Wavesplitter 3

Every 4s a character is on the field, they will deal 8% more DMG and take 2.4% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

Wavesplitter 4

Every 4s a character is on the field, they will deal 9% more DMG and take 2.2% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

Wavesplitter MAX

Every 4s a character is on the field, they will deal 10% more DMG and take 2% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

SERPENT SPINE

item backgroundSerpent Spine
Claymore
Claymore
Base ATK: 42 - 510
Crit Rate: 6% - 27.6%
How to obtain:

Battle Pass (Gnostic Hymn)

Refinements
Wavesplitter 1

Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

Wavesplitter 2

Every 4s a character is on the field, they will deal 7% more DMG and take 2.7% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

Wavesplitter 3

Every 4s a character is on the field, they will deal 8% more DMG and take 2.4% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

Wavesplitter 4

Every 4s a character is on the field, they will deal 9% more DMG and take 2.2% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

Wavesplitter MAX

Every 4s a character is on the field, they will deal 10% more DMG and take 2% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

Ascension

Phase 1 (LVL 20-40)
Stats
LVL 1
LVL 20
ATK
42
109
Crit Rate (%)
6%
10.6%
Materials
+ 0 Mora
-
-
-
Stats
LVL 20
LVL 40
ATK
135
205
Crit Rate (%)
10.6%
15.5%
Materials
+ 5 000 Mora
Grain of Aerosiderite
Fragile Bone Shard
Whopperflower Nectar
Stats
LVL 40
LVL 50
ATK
231
266
Crit Rate (%)
15.5%
17.9%
Materials
+ 15 000 Mora
Piece of Aerosiderite
Fragile Bone Shard
Whopperflower Nectar
Stats
LVL 50
LVL 60
ATK
292
327
Crit Rate (%)
17.9%
20.3%
Materials
+ 20 000 Mora
Piece of Aerosiderite
Sturdy Bone Shard
Shimmering Nectar
Stats
LVL 60
LVL 70
ATK
353
388
Crit Rate (%)
20.3%
22.7%
Materials
+ 30 000 Mora
Bit of Aerosiderite
Sturdy Bone Shard
Shimmering Nectar
Stats
LVL 70
LVL 80
ATK
414
449
Crit Rate (%)
22.7%
25.1%
Materials
+ 35 000 Mora
Bit of Aerosiderite
Fossilized Bone Shard
Energy Nectar
Stats
LVL 80
LVL 90
ATK
475
510
Crit Rate (%)
25.1%
27.6%
Materials
+ 45 000 Mora
Chunk of Aerosiderite
Fossilized Bone Shard
Energy Nectar
Materials needed (Phase 0-6)
150 000 Mora +

Lore

A greatsword fashioned from the spine of a great sea monster, each eerie segment of bone a tale unto itself.
In the past, seamen would use the bones of such monsters as figureheads,
And with them frighten the beasts who dwelt in the deep sea, and who envied the land—dwellers.
In the stormy oceans of the ancient past, those who put out to sea would often never be seen again.
The carefree sea shanties of today were, in years long gone, farewell songs that left people in mournful silence.
There was a greatsword-wielding captain in those days who enjoyed drinking and making merry before a voyage. When people questioned him, he laughed and said:
"I know myself. What is wine and song to me? Worry not. Once the sea and winds are right..."
But he would never finish that statement. He would only raise his mug, and call for all around to have another drink.
Then, the day when the sea and winds came together arrived at last, and the stern of the great vessel rode them as it sailed.
Deep into the misty sea it went, far across the darkening waves, into the ocean that teemed with sea creatures.
And at last, neither the singing skipper nor his ship would ever return to the harbor ringed by mountains.
After many days, the corpse of a sea monster from the deep was beached upon the shore by the waves.
Brilliant white bone shone out from a great gash torn into it by a greatsword. Its blood had long been washed clean.
"When the sea and winds are right, I will go forth to sea and avenge her. O maiden charmed by the tidal song."
"So what if I sleep with the fishes? That way, I will be able to send my sea shanties into the deep where she dwells."
Today, the seas are no longer plagued by giant creatures that emerge from the storm and rain down devastation upon the waves.
The practice of mounting skeletons of sea monsters onto the bows of ships has also been lost with their extinction.
But when one sails far abroad, sometimes one can still hear the spine-chilling sound of thunder rumbling in the depths...

In game screenshots

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